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nice idea

you can actually do the hittest whatever cursor you have:
(any blank object following the mouse).hitTest(_xmouse,_ymouse ,true)

egg82 responds:

I know but the blue ball might cause some problems.

too buggy

When I first played this, the bazooka didn't work at all, then I restarted, then the bazooka worked a few times, but when I switched back from uzi to bazooka it stopped working again. There's something wrong with your recharge code. Another example of that is the uzi; when they are 75% overheated, and I switch to sword, then switch back to uzi after a few seconds, it's still at 75%. Make a global instance that handles the recharging. You really needed to work more on this before submitting. Good luck on your next game!

Sceptz responds:

The uzi is supposed to stay heated when you switch weapons. And how did the bazooka not work when you started?
Never seemed to have that problem.

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it was pretty good, but it was very buggy.. You really need to toy more with actionscript.. When you press right+left when standing against a wall, the camera moves without mario, and you can't see mario anymore.. Also, in the second level there a bad code which makes the game crash.. Good luck mastering actionscript :-P

Casualty responds:

You don't know how much I toyed with actionscript on this one... You just dont' know...

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Idea - 10
What you did with it - 0

I mean, there was hardly anything to 'dress' yourself with.. Seriously, make like 50+ objects and it's allright.. There were around 10 objects, and they looked crappy like hell.

Mechabloby responds:

The next one will be better, I will garantee you or your money back!

Wait, not your money back, heh heh heh.....

Just wait for the next one, I'll promise it will kick this one's shite ass and also it can do your homework. :O

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this must be the only clock movie ever I didn't blam :) Nice Job

BellClock responds:

Heh. Why thank you =)

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Good graphics, good original style, good sound, good idea. Great work

BoMToons responds:

Thanks muchly.

Impressive.. But make it longer.

There aren't enough objects.. But the few that were available were pretty neat.

der-Wahnsinn responds:

Thank you!

Lol

it wasn't that good but I'll give it a 10 so others will do too.. That's how people work. They see others like it, so they like it too. People are just like cows, following each others like morons.

Fion responds:

I met a cow once, it wasnt a moron.

Wow that's some awesome programming

Nice work! I don't get why it's only 5/10 ?
The cars accelerate a little bit slow, and you should make a walking animation. This is a awesome GTA remake!

LeechmasterB responds:

Thank you, graphics and car physics ect need tuning... but its no big deal comparing to actually writing the code :).

In the post below i clicked submit to early. So i will have to continue here because i can not edit the review replies. I can explain you all the stuff you need to know about the buildings if you for example start a thread in the forum so i have a bit more space to write than here. greets

Bas in het Veld @BasV

Age 36, Male

Netherlands

Joined on 5/7/05

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